Is this the official DMG Per Revive formula?
No. It is transparent arithmetic over your current damage, target damage, and the gain you observe after a current revive.
Enter the damage you see now, a target, and the gain you observe after one current revive. The result shows whole revives remaining, projected damage, progress, and optional time.
Target plan
Your result will appear here.
Use a gain you observe after a current revive. The calculator does not assume the game has one fixed damage coefficient.
The calculator subtracts current damage from target damage, divides the remaining amount by your observed gain per revive, and rounds up. If you add an average cycle time, it multiplies that time by the whole-revive result.
ceil(max(0, target − current) ÷ observed gain)No. It is transparent arithmetic over your current damage, target damage, and the gain you observe after a current revive.
Your gain can change with player state or game updates, so a current observation is safer than a hard-coded coefficient.
A partial revive is not actionable. The remaining damage is divided by your observed gain, then rounded up to a whole revive.
No. It multiplies your average cycle time by the estimated revives and remains a planning estimate.