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Revive target planner

DMG Per Revive Revive Calculator

Enter the damage you see now, a target, and the gain you observe after one current revive. The result shows whole revives remaining, projected damage, progress, and optional time.

Your current run

Enter what you observe in game

Your numbers stay in this browser. Analytics records only whether a time input was used and whether the target was already met—not the values you enter.

Target plan

Revives remaining

Your result will appear here.

Use a gain you observe after a current revive. The calculator does not assume the game has one fixed damage coefficient.

Why this is an estimate: boosts, rebirths, milestones, updates, and display rounding can change the gain you observe. Recheck it after your setup changes.

How the revive estimate works

The calculator subtracts current damage from target damage, divides the remaining amount by your observed gain per revive, and rounds up. If you add an average cycle time, it multiplies that time by the whole-revive result.

ceil(max(0, target − current) ÷ observed gain)

When to measure again

  • • After rebirth or a major progression unlock.
  • • After changing a weapon, boost, or Soul Ring setup.
  • • After an update changes combat or revive behavior.
  • • Whenever displayed damage rounding makes the gain unclear.

Revive calculator FAQ

Is this the official DMG Per Revive formula?

No. It is transparent arithmetic over your current damage, target damage, and the gain you observe after a current revive.

Why do I enter observed gain per revive?

Your gain can change with player state or game updates, so a current observation is safer than a hard-coded coefficient.

Why does the calculator round up?

A partial revive is not actionable. The remaining damage is divided by your observed gain, then rounded up to a whole revive.

Does the time estimate guarantee my completion time?

No. It multiplies your average cycle time by the estimated revives and remains a planning estimate.